
He created designs for everything from iconic vehicles like the Warthog and the Pelican to new enemy creatures like the Promethean watcher and crawler. But for the new game he settled into the role of concept artist, where it was his job to create art that would help influence the look and feel of the game. Prior to Halo 4, he worked on a few Halo-related projects, including painting the cover for the short story collection Halo: Evolutions. Garza describes himself as a Halo fan - he'd played the games and followed the series' fiction closely - so the decision to join 343 was a pretty simple one. He met Kenneth Scott, 343's senior art director, at a conference in Dallas, and eventually was invited to come join a secret project in Kirkland, Washington. Halo 4 is the first original game to come out of 343, but Garza has actually worked at the company for around four years now. Not only was he responsible for creating the look for the game's new enemies, the Prometheans, but Garza was also tasked with redesigning the face of the series: Master Chief. But Garza's pressures were somewhat different compared to the rest of his co-workers.
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Like the rest of the team at Microsoft's 343 Industries, Garza was under quite a bit of pressure, working on the first game in the series not developed by Halo creators Bungie. "All of the games I worked on before they were video games, but they were not Halo," says Gabriel "Robogabo" Garza, who served as a concept artist on the just-released Halo 4.
